Main Demo Reel
• 1 shipped game, Tales from Space: About a Blob (PS3, Drink Box Studios) • 2 years of combined experience as a level designer and game designer • 5 years of...
A quick summary
HL2 Single Player level
Action Reel Half-life 2 Episode 2 Single player level Operation: Broken Belt Mission objectives The Combine have covertly claimed a factory complex in an...
Operation Broken Belt
HL2 Multi Player level
DM Combine Cathedral is Half-Life 2 Death Match Map I designed and developed. The map is based on an old graveyard located along a cliff and shoreline. There is a...
DM Combine Cathedral
Farmer Bob NPC
Farmer Bob is an non-player character that interacts with the player, the players actions and the environment. Load the level and Bob will greet you when you...
My cans
,
my precious cans!
City 7: Toronto Conflict
City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas...
a Half-Life 2 mod
Tales from Space About a Blob
Tales from Space: About a Blob is a PS3 video game created by Drink Box Studios. The game is about an innocent little creature that grows and grows until it eats...
umm food
Booster Buddies
Booster Buddies is a safety educational game for children 4 and up. Created by the Game Design program at George Brown College as collaboration with a research...
A children's educational game
Unreal 3 Lessons
This page shows student work and some of my class examples. The Unreal courses branch into environmental design and multi-player level design. Seneca College...
Class lessons for the Unreal 3 engine
Unreal 3 Multi player levels
This section features past student's multi-player maps. In my Level Design 1course, students go through a process of learning tools and theory, which is then...
Student Multi player maps
Unreal 3 Mods
Towards the end of the Seneca College course, students break into groups of 6-7 to create an art mod for the Unreal 3 engine. The faculty work together to provide...
Student (group project) art mods
Source Lessons
This page features class examples and lessons structure. The Source courses branch into multi-player and single player level design. During the first semester...
Class lessons for the Source engine
Source Multi Player Levels
This section features past student's multi-player maps. In my Level Design 1course, students go through a process of learning tools and theory, which is then...
Student Multi player maps
Source Single Player Levels
This section features past student's single-player maps. In my Level Design 2 course, students go through a process of learning tools and theory, which is then...
Student single player maps
3ds Max for Designers
This page is a set of student work and my examples used in class lessons to develop the skills and abilities of graphic designers. Students are provided with...
Designers point of view
3ds Max for Modelers
This page is a set of student work and my examples that focus on modeling and texture mapping skill sets. Students in these courses create custom ray guns made...
building modeling skills
Program Coordinator
During my time at George Brown College, I Program Coordinated the Game Design program for a year. Very little information about the program was provided and it was...
Game Design Program at GBC
3ds Modeling
Here are some 3D modeling projects I have worked on. The Eco Home and the Now House are architectural projects, focusing on sustainability. Eco Home The Now...
Different modeling and rendering projects
Resume and Contact
Click here for a PDF version of my resume Click here for a text version of my resume Contact me by email at seanguadron@7thproduction.com or by phone at...
Sean Guadron's resume