Main Demo Reel 
• 1 shipped game, Tales from Space: About a Blob (PS3, Drink Box Studios) • 2 years of combined experience as a level designer and game designer • 5 years of...
A quick summary 
HL2 Single Player level  
Action Reel Half-life 2 Episode 2 Single player level Operation: Broken Belt Mission objectives The Combine have covertly claimed a factory complex in an...
Operation Broken Belt 
HL2 Multi Player level  
DM Combine Cathedral is Half-Life 2 Death Match Map I designed and developed. The map is based on an old graveyard located along a cliff and shoreline. There is a...
DM Combine Cathedral 
Farmer Bob NPC 
Farmer Bob is an non-player character that interacts with the player, the players actions and the environment. Load the level and Bob will greet you when you...
My cans, my precious cans! 
City 7: Toronto Conflict 
City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas...
a Half-Life 2 mod 
Tales from Space About a Blob 
Tales from Space: About a Blob is a PS3 video game created by Drink Box Studios. The game is about an innocent little creature that grows and grows until it eats...
umm food 
Booster Buddies 
Booster Buddies is a safety educational game for children 4 and up. Created by the Game Design program at George Brown College as collaboration with a research...
A children's educational game 
Unreal 3 Lessons 
This page shows student work and some of my class examples. The Unreal courses branch into environmental design and multi-player level design. Seneca College...
Class lessons for the Unreal 3 engine 
Unreal 3 Multi player levels  
This section features past student's multi-player maps. In my Level Design 1course, students go through a process of learning tools and theory, which is then...
Student Multi player maps 
Unreal 3 Mods  
Towards the end of the Seneca College course, students break into groups of 6-7 to create an art mod for the Unreal 3 engine. The faculty work together to provide...
Student (group project) art mods 
Source Lessons 
This page features class examples and lessons structure. The Source courses branch into multi-player and single player level design. During the first semester...
Class lessons for the Source engine 
Source Multi Player Levels  
This section features past student's multi-player maps. In my Level Design 1course, students go through a process of learning tools and theory, which is then...
Student Multi player maps 
Source Single Player Levels  
This section features past student's single-player maps. In my Level Design 2 course, students go through a process of learning tools and theory, which is then...
Student single player maps 
3ds Max for Designers 
This page is a set of student work and my examples used in class lessons to develop the skills and abilities of graphic designers. Students are provided with...
Designers point of view 
3ds Max for Modelers 
This page is a set of student work and my examples that focus on modeling and texture mapping skill sets. Students in these courses create custom ray guns made...
building modeling skills 
Program Coordinator  
During my time at George Brown College, I Program Coordinated the Game Design program for a year. Very little information about the program was provided and it was...
Game Design Program at GBC 
3ds Modeling 
Here are some 3D modeling projects I have worked on. The Eco Home and the Now House are architectural projects, focusing on sustainability. Eco Home The Now...
Different modeling and rendering projects 
Resume and Contact 
Click here for a PDF version of my resume Click here for a text version of my resume Contact me by email at seanguadron@7thproduction.com or by phone at...
Sean Guadron's resume